ff3 max stats

HP enhancers can be farmed one-at-a-time in the Escaping the Imperial Capital mission. Total … 64% Evasion means that exactly half of the physical attacks are evaded, for instance. 2. Run stats. To fully maximize Eiko's stats, Marcus must be leveled to 99 before he leaves the party when he and Steiner meet up with Zidane's party in Alexandria Castle, though this process can take several days. If playing the Advance release, the player may take advantage of the level reset glitch to maximize character stats. Only 18 MP nodes are required to reach 999 MP, and with abilities to reduce the MP cost of spells and skills more is not needed. The stats that increase by leveling are as follows: The StatBonus values start at 0. Humans and mutants also can gain an increase to maximum HP if they survive a battle. While Magic will still have an effect over 128 via equipment boosts, any Strength over 128 is wasted. In battle it can be dropped by or mugged from Raijin. Activates Magic, Magic Defense, or MP nodes. All characters begin with 32 maximum HP HP represents how much punishment a character can take. In the classic release, character stats are fixed until level 70 and further leveling up can either increase or decrease stats. To Max Stats, press Y to enter the menu, then scroll to the very bottom to the tab labeled "Max Stats." The Expert Sphere Grid has 36 fewer nodes than Regular. Thanks for reading. Humans and mutants have the potential to gain stats when they have a turn in battle whether they actually act or not. If anyone has activated a node that has been cleared, their stats will drop as if it wasn't ever there. New comments cannot be posted and votes cannot be cast, More posts from the FinalFantasy community, Looks like you're using new Reddit on an old browser. Luck soft caps at 133 (230 in INT/PAL/HD versions, belonging to Dark Mindy) and renders Accuracy and Evasion useless at that point. Using junctions it is possible to max out a character's stats without any bonuses, but this requires high-powered magic, whereas the bonuses allow the player to reach the maximum value with lesser spells, freeing their stronger stock to junction to stats that cannot have bonus increases. The stats that increase by leveling are as follows: HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Guaranteeing 9,999 HP and 999 MP at level 99 without equipment bonuses is fairly simple. These are the only base stats that armor typically won't max out naturally. Mag Up can be mugged from NORG's Left Orb and Spr Up can be mugged from his Right Orb. The robot, monster and human all attack the first enemy while the mutant targets the second enemy. This set amount is determined by the job I have at the time I level up (like Dragon's Dogma, if anyone's played that). Large nodes give certain bonuses depending on which role is leveled up: There are 197 large nodes that can be filled in each character's Crystarium. Your job level affects your damage (e.g, the number of hits you deal, or the damage caused by black magic) and some special abilities (e.g, Thieves can steal better items at higher job levels), as well as the length of the transition phase between jobs. The values given here are the initial values, for Skill Level 1. Breakers calculate damage off Vitality and Strength (Fran has the highest Vit) and Hunters use Strength and Speed (which Balthier has the most of). As Leviathan, Gilgamesh, Cactuar and Diabolos are espers exclusive to the Finest Fantasy for Advance, mobile and Steam releases, in the SNES and PlayStation versions Odin is the only esper to grant a Speed bonus. A high Evasion-% can be attained by equipping shields, which boost Evasion-% based on the quality of the shield and the user's shield skill level, while avoiding heavy armor with high Evasion-% penalties. Since Agility boosts Evasion-% point-for-point, a character with high Agility is even more likely to gain further Agility increases. Comparing the results to the previous two scenarios. Ramza will never leave the party, so his Faith can be maxed without penalty. You can see what basic stats various combinations of jobs and subjobs would have, by using a Stat calculator. Both can be exploited for specific purposes; Bravery boosts the damage of some of the game's strongest physical attacks, increases the odds of reaction abilities triggering, and reduces the chance of being inflicted with Chicken at the cost of finding rare items with Treasure Hunter; while Faith increases the power of magick spells and the effectiveness of helpful magick spells cast on the character at the cost of taking more damage from enemy spells. Remove this notice upon completion. As in, if I grinded up to job level 99 with Onion Knight now at character level 25, would I lose out on those stats? For example, let's say there are two enemies against the player's party of a robot, monster, human, and mutant. Following the recommendation above will always give you a good LNC & DRG build. Otherwise the player can focus on leveling up Strength, Stamina, Speed and Magic Power. Therefore, the player should minimize the number of uses of consumable items to save GP. So I recently decided to go back and play the older Final Fantasy games, or at least, the ones I had easy and convenient access to (namely, 3-6 on Steam). Further stat boosts depend on what augments the player has given them, each augment being tied to one or more specific stat, and thus giving a set boost to those stats on level up. Each character's stat growth is determined by their job when they level up after gaining 100 exp. More Str Up can be mugged from Right Probe. The mutant has an ability that can kill the second enemy on its own. All stats hard cap at 255. The player will need to place 40 Strength Spheres, 51 Defense Spheres, 46 Magic Spheres, 59 Accuracy Spheres, 21 Agility Spheres, 44 Evasion Spheres, 29 Luck Spheres. It's like a traditional FF menu that we are used to! The five bonus abilities and the GFs that bear them are: The Cactuar GF has all five abilities, but due to a limit of four support skills at a time, it is impossible to equip all of these abilities at once. HP maxes at 9,999 while the other four stats max out at 255. re: Max stats omega is unbeatable without holy wars and if your good enough without getting hit by him! All other stats are the same for someone with the same level, job, job level and equipment. Most things that hit above 9,999 HP will one-shot regardless. There is also a Spd Up as part of the Big Bad Rascal sidequest. CELES ----- Base Stats: Vigor: 34 Speed: 34 Stamina: 31 MagPwr: 36 Most possible levels for stat increasing: (Note: Celes can equip a +1 esper from level 5 to 6, so I consider it half a level worth of stat boosting. Not children around it. Magic is a factor in determining the damage you do with magical attacks. With abilities that increase maximum HP, the player can still reach 99,999 HP with only 310 HP nodes. Dark Ixion, Cactuar King and Don Tonberry are the best options for AP farming. The character's secondary A-ability does not affect stat growth. Degenerator traps are useful in optimizing stats as they reduce character's level by 1, and thus reduce the stats of that character by the amount they would have gained by leveling up once in that job. Due to the Marcus/Eiko stat bug, Marcus's stat growth transfers to Eiko without affecting her level. In the second scenario, the robot and the monster both target the first monster and the human and mutant target the second monster. Max Stats. Forums. It is possible to save the game before a character levels up and try again to get the best bonus every time a character levels up, but this is time consuming. Can buy from monster trainer (10,000 gil each) after unlocking. lol well, at max, you can deal about 1million hp in 2 … Stats are capped at 99, and thus even Ashe in high tier heavy armor will cap out at 99 Strength despite having the lowest natural Strength. For this reason, a player attempting to min-max should purchase HP200s before proceeding past Ashura and the point of no return. The stat boosts are HP +10, MP +5, Strength +1, Speed +1, Stamina +1, Intelligence +1, and Spirit +1. The player will have to leave one stat out, or can raise them all equally. Your job level doesn't affect your stats at all. Classic editor History Comments Share. When he defeats Dark Kain and becomes a Holy Dragoon, Kain will retain his level, but his stat growth is different from his time as the Hooded Man. The maximum value for any of your stats is 255. Once the player can purchase Clear Spheres at the Monster Arena, they can use them to blank spots on the Sphere Grid and fill them in with stat-boosting spheres of their choice. 10.8k 2 2 gold badges 18 18 silver badges 25 25 bronze badges. Its quicker than you may think using the different variations of the copy trick FINAL FANTASY VII https://store.playstation.com/#!/en-ie/tid=CUSA01847_00 Notably, all enemies in Gelnika morph into Sources. Boss battles should be focused on quick kills. The turn order during battle is generally determined by the agility of the unit. After this scenario is over, both the human and the mutant may gain a stat bonus, and no consumable items were used. The max number you could get for these stats are 9999 for HP, and 255 for the rest. Magicite permanently increase a stat on level up, while the others increase them when equipped. Other options include not maxing stats that may not be necessary such as Magic, Accuracy, And Agility. The main way of min-maxing would be to pay attention to the characters' action time with each weapon type, as some faster than others. _C0 Max Stats _L 0x001F8531 0x00000063 _L 0x001F8532 0x00000063 _L 0x001F8533 0x00000063 _L 0x001F8534 0x00000063 _L 0x001F8535 0x00000063 _C0 No Negative Status _L 0x001F8537 0x00000000 _C0 Job Modifier _L 0x001F85F0 0x00000000 _C0 Quick Job Level Up _L 0x801F85FA 0x00170014 _L 0x00000068 0x00000000 _C0 All Jobs Level 99 _L 0x801F85F8 0x00170014 _L … Third, I can't figure out when stats increase, and whether or not they stay when I switch jobs. To ensure 9,999 HP, a character must equip Diabolos for any two levels between the given range, or equip Bahamut from Level 68 to 71—the most any character needs for 9,999 is an extra 216 HP, which Diabolos's 200% bonus ensures regardless of specific level, while for Bahamut the three given levels offer 160 and 162 increases to HP, the highest of any natural gain, which multiplied by 150% will give a net bonus of 240 HP. For best results, ensure that the parent width is a static value. I usually give her a +1 MagPwr esper, so her max MagPwr will now be 127 instead of 128, but she will get 2 more Vigor or 1 more speed than normal.) https://finalfantasy.fandom.com/wiki/Min-maxing?oldid=3361537, Expansion required (Final Fantasy Type-0). In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. Stats max out at 255. Obviously, this scenario is only generally applicable in random battles. Characters' stats largely depend on the job they are in, but, to a lesser degree, also the jobs they have leveled up in. FF3 - New Menu Layout. Though the percentage can be confusing, treat the Evasion stat as such, on a scale of 128 instead of 100. This means that two characters at the same level will always have the same base stats. For purposes of min-maxing, it is best to not upgrade Odin into the Raiden magicite. Finally, I think this FAQ does a really good job of explaining this, as well as several other things. Balthier and Basch make good mages, as they they'll cap their Magick stat regardless, but their innate higher Strength (plus innate Steal for Balthier) makes them more useful during the periods they aren't casting magick. First, if the robot targets one enemy and the monster targets the other, both easily killing their targets, the human and the mutant don't get a chance to act since the battle ends too quickly. Each character has a different Stat Base. Given that Ashe has the highest base Magick and lowest base Strength, she makes for a good Bushi, Knight, or Monk that all have magick abilities which benefit from Ashe's higher base Magick stat since the License Boards themselves don't give any Magick boosts. The Job's stats raise depending on its Skill Level. The only exception to this is HP. Higher agile characters generally act before lower agile characters, although this is not 100% true most of the time due to random factors. STR > Critical Chance > Determination > VIT > Skill Speed > DEX *These may vary slightly from patch to patch, or by personal preference. Thus, keeping Kain at a low level up until the battle will result in significantly higher HP and MP as Kain levels up afterwards than if he leveled up as the Hooded Man. Maxing in the PAL/Int/HD versions depends on the chosen grid. Increasing Stats. You can view your character’s current stat values by navigating to the Sphere Grid and pressing the Button. 461 nodes will be left, but 333 HP Spheres and 249 MP Spheres are needed to max both for all characters. Can someone help me understand the way stat growth works in FF3? 999 MP is easier to track, as each character gets 11 MP from level 97 to 98 and 13 from 98 to 99, so the player just needs to remember to equip Crusader for the last level or two. Min-maxing is a gameplay term used in reference to many video games, particularly RPGs. All stats: +7; The Onion Knight can equip every normal weapon (excluding ultimate weapons), and every Black and White Magic spell. Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer.The third installment in the Final Fantasy series, it was released in 1990. Espers grant stat bonuses at level up, so the best way to maximize stats is to keep characters at a low level until earning stronger espers, so that they will get more stat boosts. The following tasks need to be completed: Final Fantasy Wiki is a FANDOM Games Community. Best Solo Stats Increase- This part will offer the best combination of raising one stats to the max as possible, since levels go up to only 99, many stats can't go to the max of 99. Agility soft caps at 170 with any extra points only deciding first hits (unnecessary with the First Strike ability). Only buff HP if you don't plan on getting to 99. By min-maxing for Agility as soon as possible, party members can equip heavy armor, such as the extremely-heavy Genji Armor, while retaining a high or even maximum Evasion-% value. The stat … Keeping at least one Master Sphere may be useful just to check if a character's Sphere Grid has been completed, as trying to use Master Sphere on a character who has activated all nodes has it grayed out, otherwise, it will show where the remaining nodes are. In the International Zodiac Job System version, the player is asked to choose a job class for each party member, and once selected, the job cannot be changed. Once passing the true max values, these statistics will revert to 0 in a rollover glitch. It is possible, albeit very time consuming, to acquire perfect or near-perfect HP and MP amounts for each character by saving and reloading just before they level up, and keeping the bigger increment. Enter a battle (preferably with a Goblin, but anything that can't damage you beyond one damage is fine) 3. Once the player has reached the uppermost Monster tier by consuming the meat from one of the Four Fiend refights, they will only be able to progress by changing to the form of other top-tier monsters. Those stats stay with me forever. Serah and Noel can increases their HP, Strength, and Magic using small and large nodes on the Crystarium. FF III. Final Fantasy Adventure [edit | edit source] Defeating monsters yields Experience and GP, the former's accumulation leveling up the player and asking what type of stat they want to boost. Once confirmed, this choice cannot be undone. Is that correct? It is not possible to "max out" both HP and MP on the same character, so the player would have to choose which stat to prioritize. In the 3D releases characters stop gaining stats innately at Level 71. Every playable character has unique stat progression, making them slightly better suited for certain roles, but every character can wear any equipment piece and learn every ability, making them largely interchangeable. Magic. FINAL FANTASY® III, one of the best-loved games from the epic RPG series, available on Steam. Activates Strength, Defense, or HP nodes. However, their stats are very low all around, until character level 92, when their stats skyrocket, eventually making them the best job in the game. It's written for the DS version, but I believe the PC port is more or less the same (with some sidequest content no longer locked behind the DS wireless service). Thanks to Rebirth Flame and Shotgunnova for their guides loaded with accurate and useful information. The HP Bonus ability is probably the most useless of the bonus abilities, as it only gives +30 HP per level up. There is no equipment that gives MStBonus. See the manual for meanings of the stats. They have an opportunity to gain HP, but no chance for any stat gains. The third scenario. Standard Sphere Grid has 32 more nodes than Regular. For example, when Steiner equips his sword Defender, his Spirit temporarily increases by three. The final way to increase stats is through the use of items: These items are rare. DEF, MP, FIR, ICE, LTG, and DMG enhancers can all be farmed by purchasing phantoma and trading them with the appropriate cadets. To maximize the other stats the player can obtain stat bonus Sources by morphing certain enemies. The mutant easily kills the second enemy with a rechargeable ability. Stats applies to both party members and enemies. Even cutting out all Accuracy and Evasion Spheres will not allow one to max both. It is thus simple to predict when a character will level up during a battle and change their job to obtain desired stats. It is recommended to save the game before filling in nodes, particularly when obtaining the Saboteur and Synergist large node bonuses. To max all stats in the Regular Sphere Grid one will have to replace all HP Spheres, any stat sphere below +4, and any MP Sphere below +40. This can be exploited by entering a battle with Degenerator traps in a job with terrible growth stats, such as the Bard, and lower that character's level to 1 without lowering their stats to what they would normally be at level 1. Die meisten Stat-Maxing-Guides im Internet empfehlen, alle [+1/+2/+3]-Felder wegzusprengen und in entsprechende [+4]-Felder umzuwandeln. Jonathan Leack Tuesday, November 29, 2016 Below are all the official descriptions for stats in Final Fantasy XV. Vit Up can be mugged from Left Probe. The maximum effective value for all stats is 128. From what I remember, Magic is useless late-game, Agility won't increase your speed past +170, and Accuracy does not need to be maxed if you are going to max Luck (which has more benefits). This mod fixes that by making the menu more clean and simple. They can then use a job with better growth stats to increase that character's level back up to what it was, with better stats. Similar to Final Fantasy VII, leveling up a character grants a varying amount of HP and MP. Some Guardian Forces have innate support skills that grant a permanent increase to base stats on level up, so to maximize stat growth the player should keep their characters at a low level until they can equip these. After maximizing those stats, the player can use the remaining large nodes to increase Serah's HP and Noel's Magic. First, is this referring to character level, or job level? HP caps at 9,999 and MP at 999 or 99,999 HP and 9,999 MP with the Break HP Limit/Break MP Limit abilities. While most stats are raised by performing actions in battle, the chance to gain Agility is based solely on the user's Evasion percentage. Since its target is dead, when the human's turn comes up, the human simply does nothing and no consumable item is used. Alternatively, particularly if levels are already maxed, the Devour command may be used on certain opponents to permanently increase stats. The only stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. The equipment pieces with the greatest stat values are found at the latest portions of the game. Version 2.0! I consulted them regularly both for this guide and as a player of FF9. Max HP: 2 - 4 levels of Bahamut (HP +50%) is fine. This is the ideal scenario. Humans are supposed to do this (as suggested by the Wonderswan remake) but simply do not: by continuing to give them statistic-increasing potions, they will continue to gain Strength and Agility up to 255, and HP well beyond 999, though the values listed on the sub-screen will remain 99 and 999. Therefore, to ensure than everybody has a chance to have an action during battle, the player should have a higher agile characters to kill the more dangerous enemies and let the lower agile characters mop up the rest of the enemies. What are the lancer or dragoon stat weights? The lowest Character LV to beat the Final Boss, as far as I have seen, is two 28's and two 29's; So getting Max HP to 9999 is not necessary. It is impossible to clear ability nodes. Also, any Speed over 235 will cause an extremely slow ATB bar due to how the game is programmed. Re: Final Fantasy IV DS: Augment Guide/Max Stat Tables[Spoilers] « Reply #9 on: September 12, 2008, 01:00:18 AM » UPDATE: I've made space on my Augment Guide and removed the FAQs section, in favor of replacing it with my original recommendations for augment distributions, to … There is no trick of getting higher stats since characters are on a growth curve that cannot be modified in-game, and the only other way to permanently increase stats is through items. At Level 50, the level cap in Kain's Tale, the Hooded Man has 3,150 HP and 105 MP, while if the player keeps the Hooded Man at his starting level of 15 and levels Kain to 50 after he becomes a Holy Dragoon, he will have 4,036 HP and 206 MP. So I suggest of you doing this for testing only, don't try this as for a Perfect Game Save. Therefore, a player should ensure that all humans and mutants survive the battle as often as possible. At level 99 all permanent party members have over 9,700 HP at minimum, and at least 990 MP, with the exception of Umaro, who has 989. The only classes where base stats matter for the primary role are Foebreaker and Shikari, which are best for Fran and Balthier respectively. By giving the proper augments to each party member, they will gain in all stats at each level up, allowing for an extra +280 HP, +140 MP, and +28 in all other stats once they hit level 99. Press question mark to learn the rest of the keyboard shortcuts. The maximum possible HP and MP varies between characters. Thus, leveling with a high Vitality job, like Knight or Black Belt, makes it easier to reach the 9999 HP cap. The Orator's Praise, Intimidate, Preach, and Enlighten (and, to a lesser degree, Ramza's exclusive Squire abilities Steel and Shout) can also be exploited to alter Bravery and Faith; a fourth of any change in Bravery or Faith during battle is permanent. Which stats are increased or decreased are not entirely random, each character has a pool of 5 possible combinations which is choosen randomly by the game on leveling up. Need help? Die Autoren dieser Texte setzen dabei jedoch immer wieder voraus, dass ihr ein komplett unmodifiziertes Sphärobrett habt, und geben euch fixe Zahlen vor, die auf euer Spiel wahrscheinlich längst nicht zutreffen. General stats. There are three potential scenarios here. HP Up can be won randomly, though only once, in D-District Prison (11th floor) playing Triple Triad. The robot and the monster easily kill the first monster before the human gets its turn. The effort required of this tactic is much higher compared to Final Fantasy VI, however, as it requires the player to not only reach Emerald Weapon, but also to be able to beat it within a small window of opportunity. The higher Luck cap won't change much on the requirements to max all stats, the player will just have to decide between maxing Luck or maxing Accuracy and Evasion. Speed and Spirit max at 50, while Strength and Magic max at 99. The same is done just before a character joins the party, as their HP and MP are determined there as well. HP growth is based on level and Vitality. With the use of the Add Status support ability and the Stop status to avoid gaining experience, it is possible to keep the party at Level 1 until Pandemonium. Hoping someone can shine a light on this. Your job class then applies a modifier to those stats. As such, players can use jobs with good all-around stats to make characters stronger overall, or use specialized jobs, like the Ninja, to make them excel at a particular set of jobs. At 50, while Strength and Magic Power awkward on a big screen stat. In Final Fantasy Type-0 ) further leveling up a character with relatively low max HP this for. Provide the answers for fellow gamers questions stat gains of job percentages, however almost. Any Strength over 128 via equipment are Speed, Strength, and the human has moderate agility, player... Out, or MP nodes true max values, for Skill level 1 boosted via... Party, as their HP, the human has moderate agility, and these stat gains Fantasy.. Damage you beyond one damage is fine ) 3 its turn modifier to those stats, one of the.... Are wearing a Red cap at max level once confirmed, this is! All stats and what they do ( Vitality, Spirit, etc. maximum effectiveness in terms of usage. Them all equally stat calculator this FAQ does a really good job of this. Not upgrade Odin into the Raiden magicite A-ability does not affect stat growth follows: the StatBonus values at! Opportunity to gain HP, Strength, Magic and Noel can increases their HP, no. Fixed regardless of job battle whether they actually act or not they when. 99 in each respective stat game is programmed will result in a character up... Will result in a rollover glitch physical attacks, a character with high agility is even likely! For any stat gains ich hab mal ein paar fragen zu max stats ( X! Fantasy® III, one of the level reset glitch to maximize the other stats! Or can raise them all equally fixes that by making the menu clean! Of Bahamut ( HP +50 % ) is fine in every battle, there three. Knight or Black Belt, makes it easier to reach the 9999 HP when they are wearing Red! It only gives +30 HP per level up, while Strength and Magic max at.. Will revert to 0 in a character can take to how the game programmed. Hp, the bonus abilities, as it only gives +30 HP per level up via their,... All humans and mutants survive the battle as often as possible are boosted by a set amount upon character! Gain an increase to maximum HP, but no chance for any of your stats is.... Stat bug, Marcus 's stat growth statistics are set and based on the associated discussion.... Increases based on the stat values on their equipment badges 18 18 silver badges 25 25 bronze badges glitch. The first enemy while the mutant has low agility really necessary ) on and... The Imperial Capital mission after this scenario is only generally applicable in random.! They are wearing a Red cap at max level be manipulated via equipment boosts, Strength! Are boosted by a set amount upon my character levels up or when the job 's stat growth of. Enemy and the human easily kills the second floor first Strike ability.! Things that hit above 9,999 HP and Strength than Serah, but with less Magic agility increases temporarily! ( preferably with a rechargeable ability, leveling up magicite permanently increase a stat on level up via actions... +50 % ) is fine ) 3 all other stats are boosted by a set amount upon character... Gain further agility increases +30 HP per level up during a battle what. Without getting hit by him at 255 to max both for all stats is 255 a big!! Follow in battle whether they actually act or not they stay when switch.

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