. Check the book for ideas on how to handle Frigid Water, Slippery Ice and Thin Ice or use it to get ideas on how to handle your own hazards such as an avalanche or falling into a … Doctor Faust's Painting Clinic 23,660 views. When the mephit dies, it explodes in a burst of jagged ice. Special Traits. Add a breath weapon, immunity to cold. Also known as Ice Giants, Jotnar, Jötunn. . Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. These include a new hill giant (CR6), stone giant (CR10), cloud giant (CR11), frost giant (CR12), fire giant (CR14) and storm giant (CR16). . This means war! this is where i start to smell something is off with jerrek. Hit: The target is restrained by webbing, and takes 2 (1d4) cold damage at the start of each of its turns.As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. Once you use this property, you cannot use it again until you finish a short or long rest. Vulnerable to fire, Immune to cold, Ice Glide. As an action you touch a point on the ground and grass 10 feet tall grows in a 10-foot-square area centered on that point. Earth Elemental -> Ice Para-elemental. Black Pudding -> White Pudding. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Frost Giants worship Thrym, a gigantic deity of cold and ice. Giant Grass. Temperatures in this area never rise above the freezing point of water. The frost giants can exist comfortably at … Volo's Guide to Monsters adds new giant variants for the six above. Your Ultimate Guide for Running a Deep-sea Exploration Adventure “Underwater Kingdom” by Silberius, CC Attribution-Noncommercial-No Derivative Works 3.0 License Disclaimer: This post contains affiliate links that will add gold to our coffers when you use them, no additional charge to you. The Frost Giants are primitive beings who oppose the rule of the Gods and generally create havoc and hassle. . The toughest of them, the Storm Giant Quintessent, is a nightmare in its own lair. Roll a d6. . Creatures in the grass are heavily obscured. Skills Perception +2 Damage Vulnerabilities fire, slashing Damage Immunities cold Senses darkvision 60 ft., passive Perception 12 Languages Giant Challenge 4 (1,100 XP). Painting a Reaper Bones Frost Giant - Duration: 19:53. Fire Snakes -> Chill Body, Cold damage by attacks Salamanders -> Snow Salamanders. though. The D&D 5e DMG (p. 110-11) supports arctic hazards well with three examples. Ice Troll. Icy Web (Recharge 5–6).. Slashing Susceptibility.If an attack made with a slashing weapon scores a critical hit on the ice troll, the troll must succeed on a DC 13 Constitution saving throw or lose a limb. Kills by freezing and absorbing. The Elven Race in 5e Dungeons & Dragons - Web DM - … RoT p30. Large giant, chaotic evil. Armor Class 15 (natural armor) Hit Points 84 (8d10 + 40) Speed 30 ft. STR DEX CON INT WIS CHA; 18 (+4) 13 (+1) 20 (+5) 7 (-2) 9 (-1) 7 (-2) Skills Perception +2: Damage Resistances cold: Senses darkvision 60 ft., passive Perception 12: Languages Giant: Challenge 5 (1,800 XP) Keen Smell. The direct descendants of the first giant, Ymir, the Frost giants live in the area of Jotunheim whose climate resembled that of Earth's polar regions. A race of monstrous creatures who started out as icicles and became a dominant Norse force. time to murder some ice giants. 19:53. Touch causes cold damage, not acid. finally actually moving the story along. Listen Top Shows Blog Discover Roll For Luck D&D 5E: Curs of Strahd 22: Ice Giant investigation Hydra -> Cryohydra. Frost Giants also possess great lifespan; if not being killed in a fight they are capable of living up to … Of Strahd 22: Ice Giant investigation Ice Troll fire, Immune to cold, Ice.... 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